Digital Photo-booth

All projects are about UX UI

THE PROJECT

The goal of the project (Tallinn, 2015) was first to catch the attention of the museum’s visitors and bring them to the photo booth device.

Then, to offer them an ergonomic and appealing digital experience to have their picture taken and link it with their data (name, email) collected by the government.

MY ROLE

Collaborating closely with the designers of Velvet®, the biggest Design consultancy of Estonia, I explored and designed the experience of the Digital Photobooth which will be installed inside the National Museum of Tartu.

Using design thinking techniques, I developed a digital experience based on the story of Johannes Pääsuke, an Estonian photographer who died at the age of 25, in 1918, after having taken 1308 photos and directed 7 films.

Here you can find more info about the whole museum project.

 scenario

Step 1 – empathize and define

Ethnography research: we observed users behaviour in different interactive exhibits, and we took it as inspiration to create our interaction.

Analysis of the user needs: emotional connection through storytelling, intuitive interactive digital experience, design-for-all.

DESIGN FOR ALL 


 

Step 2 – Ideation through gamestorming

I organized a co-working session made of two sessions of game-storming to generate innovative solutions. Then we evaluated the different ideas with local Estonians, as this product was targeted at Estonian end-users.

01_exibit5

 

Step 3 – Concept and scenario development

We designed a digital and physical object, which recreates the atmosphere of an old photo booth through video storytelling.

Developing the scenario allowed us to understand the different levels of the digital and physical interaction

AT THE HALL

The visitor entering the museum

THE FIRST IMPRESSION

First interaction with the photobooth

(video storytelling)

 

ADDINNG YOUR OWN DATA

Entering his/her personal data

scenario4

Preparing for the photo

Selecting one photo

The photo shooting experience

 

POST CARD GIFT,

Leaving the museum with a postcard gift

AT HOME SEE MEMORIESWatching the pictures at home

 

Step 4 – Prototyping

 

We developed a cardboard prototype with headphones (I did not make any photo).

Design for all: we really took care about the device’s size so that everyone can type and have no problem to interact. Create a perfect harmony between all percentiles (size of the users) and size of this product was our goal. Consider that Estonian people are very tall 😉

We also considered to add directional speakers for blind people, the interaction being mostly audio. In that case, we would have assistants helping them inside the museum.

 

We developed a video interaction prototype.

 

design for all

Step 5 – user journey & Information architecture

Before going to the museum until they go back home.

 

user journey estonia exhibit

 

 

UI element